Post by BeasTie on Dec 16, 2012 22:44:16 GMT -5
Creating A Custom Pallete By drikobruschi
A very quick tutorial to create custom pallet and apply it to stages in BoR.
By drikobruschi (drikobruschi@msn.com , www.driko.cjb.net/)
Step 1. Open a new image and paste ALL your heroes and enemies there, like a big char screenshot.
Step 2. Convert this char-image to Indexed Color (Image-Mode-Indexed Color).
Disable Dither and Matte, set Forced to None and choose Exact in Pallet.
This will give you a custom pallet. Try getting a max of 128 colors, so that you could still use other 128 to backgrounds.
Step 3. This is you color table. Now you need to set transparent color (pink) to 1st position.
In this case all you gotta do is changing spots 1 and 6. Copy hex-color-code from 1 to 6 and from 6 to 1.
Step 4. That's the pallet for chars with transparent set ok. This pallet will be applied to all your chars and items. Don't worry about char-image getting that color in background. Simple hit Save and save your pallet to a .ACT file in your HD.
Step 5. Now let's do pallet for background. In this case is a background which will not use more color-spots than we left in table, so a exact looking pallet will be designed.
Paste all you background, panels and front panels in one single image.
Step 6. Set Indexed Color, disable Matte and Dither, set Pallet to Exact and set forced to Custom, where you'll load you custom .ACT you've just saved.
Hit OK and there you have it. A full level with all same colors as original! Just cut pieces, save as GIF and put in your MOD
Step 7. This is for backgrounds with more color than you've left in color table.
eg: in our case, the char pallet is 84 color and the background has 183 colors. That's more than 256!
Step 8. A way to handle this situation is using selective/adaptive/perceptual pallet. Set Pallet to one of 3 modes and set Forced to your custom pallet.
Then you can set max of color you wanna show. Hit OK and there you have it! Almost perfect looking color stage. Not cooler than using exact mode, but you don't loose much.
A very quick tutorial to create custom pallet and apply it to stages in BoR.
By drikobruschi (drikobruschi@msn.com , www.driko.cjb.net/)
Step 1. Open a new image and paste ALL your heroes and enemies there, like a big char screenshot.
Step 2. Convert this char-image to Indexed Color (Image-Mode-Indexed Color).
Disable Dither and Matte, set Forced to None and choose Exact in Pallet.
This will give you a custom pallet. Try getting a max of 128 colors, so that you could still use other 128 to backgrounds.
Step 3. This is you color table. Now you need to set transparent color (pink) to 1st position.
In this case all you gotta do is changing spots 1 and 6. Copy hex-color-code from 1 to 6 and from 6 to 1.
Step 4. That's the pallet for chars with transparent set ok. This pallet will be applied to all your chars and items. Don't worry about char-image getting that color in background. Simple hit Save and save your pallet to a .ACT file in your HD.
Step 5. Now let's do pallet for background. In this case is a background which will not use more color-spots than we left in table, so a exact looking pallet will be designed.
Paste all you background, panels and front panels in one single image.
Step 6. Set Indexed Color, disable Matte and Dither, set Pallet to Exact and set forced to Custom, where you'll load you custom .ACT you've just saved.
Hit OK and there you have it. A full level with all same colors as original! Just cut pieces, save as GIF and put in your MOD
Step 7. This is for backgrounds with more color than you've left in color table.
eg: in our case, the char pallet is 84 color and the background has 183 colors. That's more than 256!
Step 8. A way to handle this situation is using selective/adaptive/perceptual pallet. Set Pallet to one of 3 modes and set Forced to your custom pallet.
Then you can set max of color you wanna show. Hit OK and there you have it! Almost perfect looking color stage. Not cooler than using exact mode, but you don't loose much.